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Chess - Chess Game - Play Chess - Chess Online

Computer Chess - Chess Set - Chess Tactics - Chess Strategy





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Experiments In Automated Generation Of Games

RRP $237.99

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Electronic, video and computer games have captured the interest of younger generation during the past years and have become the primary source of relaxation and fun for many. The public demand for choices in computer games has increased and there is a need to automate the process of game development. In this book we introduce a methodology for automated generation of entertaining games. The genres we address are board based games and video games. We use evolutionary algorithms to generate new and entertaining games using our proposed entertainment metrics as the fitness function.


A Game Of Chess And Other Stories

RRP $11.99

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'They were no longer partners keen to test out their abilities in lighthearted play; they were enemies bent on each other's destruction.'

When it is discovered that the reigning world chess champion, Mirko Czentovic, is on board a cruiser heading for Buenos Aires, a fellow passenger challenges him to a game. Czentovic easily defeats him, but during the rematch a mysterious Austrian, Dr B., intervenes and, to the surprise of everyone, helps the underdog obtain a draw. When, the next day, Dr B. confides in a compatriot travelling on the same ship and decides to reveal the harrowing secret behind his formidable chess knowledge, a chilling tale of imprisonment and psychological torment unfolds.

Stefan Zweig's last and most famous story, 'The Game of Chess' was written in exile in Brazil and explores its author's anxieties about the situation in Europe following the rise of the Nazi regime. The tale is presented here in a brand-new translation, along with three of the master storyteller's most acclaimed novellas: 'Twenty-four Hours in the Life of a Woman', 'The Invisible Collection' and 'Incident on Lake Geneva'.

About the Author

One of the most prominent European writers of the 1920s and 1930s, Stefan Zweig (1881-1942) left his native Austria in 1934 following the rise of Nazism, committing suicide in exile in Brazil.


Afl Game Day - A Touch And Feel Book

RRP $14.99

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The perennially popular touch and feel board book format is now available in a great AFL theme - feel the woollen scarf, touch the shiny whistle and see that iconic red football. The sturdy board book format is perfect for little hands, so encourage little ones to explore the different textures as much as they want!


I Climbed Aboard A London Bus

RRP $16.99

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I Climbed Aboard A London Bus - A Poetry and Colouring Adventure. Twenty fun children's poems accompanied by charming illustrations to colour in spread out over twenty-three single sided pages. I Climbed Aboard a London Bus is the first collaborative effort by poet Ben Riley and doodle illustrator Steve Squidoodle Turner. These funny, quirky and delightful poems, from the imaginative mind of Ben Riley have been brought to life with exciting and detailed illustrations from colouring book author and artist Steve Squidoodle Turner. Charming poems such as The Hungry Hippopotamus, I Climbed Aboard a London Bus, Hairy Mary, Juicy Revenge and Don't Lose Your Head will entertain kids of all ages, and the best part is, they can colour the characters and scenarios they have just read, in their own style. The pictures are taken from the hand drawn illustrations by acclaimed colouring book creator Steve Squidoodle Turner - no computer generated images here, these are all from pen drawings. A couple of the poems are over two pages, giving you more to colour. Printed on single sides, so that if you use pens, it won't bleed through to the next drawing. We do recommend using a separate blank page underneath the drawing you are colouring to save the next picture if you choose to use sharpies or felt tip pens. At the end of the book there is a spare page where you can write your own poem and an illustration to accompany it.


Game Stategy

RRP $259.99

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This book describes the development of an intrusion detection system for online poker, which uses player's game strategy as the behavioral profile. The system is improved by modifications to the similarity measure functions and different ways of representing behavioral signatures. The system is further enhanced by inclusion of spatial, temporal and contextual information about the environment alongside the user's behavior. Possibility of creation of artificial behavioral profiles and use of such profiles for spoofing of behavior-based security systems is investigated and promising results are achieved. In a somewhat related research, recognizing importance of games in our experiments, it is proven that poker is a game of skill. Finally, a number of games are analyzed in terms of their spatial ontologies.



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Computer Chess Chess Set Chess Tactics Chess Strategy

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