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Experiments In Automated Generation Of Games

RRP $237.99

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Electronic, video and computer games have captured the interest of younger generation during the past years and have become the primary source of relaxation and fun for many. The public demand for choices in computer games has increased and there is a need to automate the process of game development. In this book we introduce a methodology for automated generation of entertaining games. The genres we address are board based games and video games. We use evolutionary algorithms to generate new and entertaining games using our proposed entertainment metrics as the fitness function.


America's Game(s)

RRP $257.99

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This insightful volume considers how to locate America in the sporting world: in the traditions and rituals of a national pastime or in the baseball academies run by American professional teams in the Dominican Republic? With the athletes that carry a flag in Olympic ceremonies or among the executives in the boardrooms of Nike? The contributors argue that 'America' is located in these familiar sites and practices but also and increasingly in these novel contexts, where the bodies, strategies, and aspirations of others are becoming subject to American ludic, agonistic, and moral orders. Collectively, their contention is that American sports as a category needs to be reconsidered, to take into account the extensive networks of expertise, finance, and performance moving out from American athletic institutions as well as the ever increasing influx of talent coming from abroad that sustains American collegiate and professional athletics.

As America strives to balance cosmopolitan objectives with resurgent nationalism, it is critical to consider 'American sports' from within and without. This book will be of great interest to scholars of culture, politics, and sport.

This book was published as a special issue of the International Journal of the History of Sport.


A Game Of Keeps

RRP $14.95

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Bright and cheerful Ashley lives with her mum and pet guinea pig, Froggie.

Ashley wants a lot of things in her life: a puppy, to be a dancer or actress when she grows up, and more attention from her mum. Most of all she wants her parents to be reunited. When Ashley is faced with major changes in her life she meets Daisy and Will, a couple from 'Aunts and Uncles'.

In them she finds a loving couple able to support and encourage her just when she needs it. But can they help Ashley develop the closer relationship with her mum that she yearns for and guide her through the changes ahead?

About the Author

Bates was born in Sydney and spent her early years in Appin, New South Wales, attending Campbelltown High School. Later she undertook teaching training in Wollongong where she received a Diploma of Teaching, since gaining a Bachelor of Arts at the University of Wollongong.

While teaching, Bates began her writing career with her first book, Terri, published by Penguin Books in 1980. Since then, she has published over 120 books,[1] mostly for young readers. Some of these books have won state and national awards; others have been translated into French, Danish and German. Her junior verse novel, Nobody's Boy and junior novel, The Shape, have won CBCA Notable Awards. Bates has received Grants and Fellowships from the Literature Board of the Australia Council for the Arts and has toured for the National Book Council.

Bates has undertaken commissioned writing for a large number of organisations and has worked on the editorial team of the New South Wales Department of Education School Magazine. She was co-editor of a national children's magazine, Puffinalia (Penguin Books) and editor of another national magazine, Little Ears.

Bates has founded several sub-branches of the Children's Book Council of Australia (CBCA) of NSW. She has presented community radio and television programs about children's literature and reviewed books in numerous magazines. She has also worked as a regional newspaper editor.

In 2008, Bates was awarded The Lady Cutler Prize for distinguished services to children's Literature.


If You Were A Kid Aboard The Titanic

RRP $15.95

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Alice Carver is traveling aboard the incredible Titanic with her mother to make a new home in the United States. Meanwhile, William Alexander III is aboard the ship as part of a vacation with his wealthy family. Explore the many features of the Titanic with these characters as they meet and search for fun aboard the ship, and discover what happened when the Titanic collided with an iceberg and began to sink.


Doodle Games Activity Book

RRP $19.99

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Doodle Games features inventive games, quizzes, and challenges that children can play by themselves or with friends using just a pencil.

Each activity requires doodling or drawing, and most games are open-ended, anyone who plays wins! Kids can open any page, read the instructions, and begin having silly, interactive fun in mere moments. All they need is a pencil (or two) and this book. Activities include: Flick Pencil Golf, Doodle Telephone, Squiggle Art, Doodle Dares, Five Dots, Happy Face, Sad Face Tic-Tac-Toe, and more.



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