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Introducing Game Theory
Why did countries engage in a nuclear arms race? How do we make decisions when we don't have all the information? What makes international environmental cooperation possible?
Game theory is the study of how we make a decision when the outcome of our moves depends on the decisions of someone else. But it's not just about predicting your opponent's next play in a game of chess; conflict and cooperation lie at the heart of game theory, which is useful for understanding behaviour in everything from our social lives to business, global politics to evolutionary theory.
In Introducing Game Theory, economists Ivan and Tuvana Pastine explore this fascinating area, which looks beneath the surface of human behaviour ? calling upon psychology, evolutionary biology, political science and sociology to explain why, when faced with a decision, we sometimes cooperate, sometimes clash, and sometimes act in a way that seems completely random.
Stylishly brought to life by regular Guardian illustrator Tom Humberstone, the book takes readers on a tour of the key ideas and thinkers, and puts you into a series of games that provide a new perspective on the world we live in.
About the Authors
Dr Ivan and Dr Tuvana Pastine are American and Turkish university lecturers working in Ireland. They specialize in applications of game theory and have published jointly and separately on a wide variety of fields, analyzing coordinating advertising and price dynamics, political campaign financing, affirmative action in education, sovereign default, speculative attacks, labour migration and international trade.
Tom Humberstone is a comics artist and illustrator. He is the editor and publisher of UK comics anthology Solipsistic Pop and former cartoonist for New Statesman. His illustration clients include the Guardian, VICE, the Independent, Stylist, OUP, and many more.
A Game Of Chess And Other Stories
'They were no longer partners keen to test out their abilities in lighthearted play; they were enemies bent on each other's destruction.'
When it is discovered that the reigning world chess champion, Mirko Czentovic, is on board a cruiser heading for Buenos Aires, a fellow passenger challenges him to a game. Czentovic easily defeats him, but during the rematch a mysterious Austrian, Dr B., intervenes and, to the surprise of everyone, helps the underdog obtain a draw. When, the next day, Dr B. confides in a compatriot travelling on the same ship and decides to reveal the harrowing secret behind his formidable chess knowledge, a chilling tale of imprisonment and psychological torment unfolds.
Stefan Zweig's last and most famous story, 'The Game of Chess' was written in exile in Brazil and explores its author's anxieties about the situation in Europe following the rise of the Nazi regime. The tale is presented here in a brand-new translation, along with three of the master storyteller's most acclaimed novellas: 'Twenty-four Hours in the Life of a Woman', 'The Invisible Collection' and 'Incident on Lake Geneva'.
About the Author
One of the most prominent European writers of the 1920s and 1930s, Stefan Zweig (1881-1942) left his native Austria in 1934 following the rise of Nazism, committing suicide in exile in Brazil.
A Game Of Chance
The second in the series featuring FBI Special Agent Dana Whitestone finds a sadistic killer playing a deadly game of chance on the streets of New York
A criminal mastermind is carrying out a deadly game of murder on the streets of New York. Following the rules of chess he moves his victims around the city, leaving his sinister calling cards at each blood-soaked crime scene. But as the body count mounts, the New York police force is no nearer to catching this sadistic killer. Expert profiler FBI Special Agent Dana Whitestone is brought in to help. Still bruised from her encounter with The Cleveland Slasher, Dana, and her partner Jeremy Brown, soon become embroiled in a macabre game of cat and mouse as they try to hunt down this highly intelligent but utterly ruthless murderer before he claims his next victim. And then they realize they might be up against not one killer but two-and all hell breaks loose.
Start Playing Chess Today!
Take large diagrams, straightforward instruction and helpful tips and quizzes—and what do you have? The winning formula for a quick and easy way to play chess today. Perfect for players new to the game, the author explains the basics of chess and each piece’s characteristics—how they move, their relative value and how they can be used to checkmate opponents. Players also learn the basic concepts of attacking and defending, and the mates and attacks that should be in every beginner’s arsenal. In just one reading, readers will learn the possibilities that they previously didn’t know existed to open up the exciting world of chess!
Let's Leap Ahead Kindergarten School Games
Kids master key concepts while having fun! Based on national standards, this unique book contains over 200 educational activities that teach young learners everything from the alphabet, numbers, colors and shapes to counting money, rhyming and telling time.
Kids love the colorful illustrations and game-based exercises in Kindergarten School Games so much, they don’t even know they’re learning! A reusable surface helps reinforce kindergarten-level concepts by allowing kids to practice each activity over and over again. This book comes with an erasable pen so eager learners can start practicing immediately!
Also included, are 5 free educational apps (with the purchase of the book):
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