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A Game Of Chess And Other Stories
'They were no longer partners keen to test out their abilities in lighthearted play; they were enemies bent on each other's destruction.'
When it is discovered that the reigning world chess champion, Mirko Czentovic, is on board a cruiser heading for Buenos Aires, a fellow passenger challenges him to a game. Czentovic easily defeats him, but during the rematch a mysterious Austrian, Dr B., intervenes and, to the surprise of everyone, helps the underdog obtain a draw. When, the next day, Dr B. confides in a compatriot travelling on the same ship and decides to reveal the harrowing secret behind his formidable chess knowledge, a chilling tale of imprisonment and psychological torment unfolds.
Stefan Zweig's last and most famous story, 'The Game of Chess' was written in exile in Brazil and explores its author's anxieties about the situation in Europe following the rise of the Nazi regime. The tale is presented here in a brand-new translation, along with three of the master storyteller's most acclaimed novellas: 'Twenty-four Hours in the Life of a Woman', 'The Invisible Collection' and 'Incident on Lake Geneva'.
About the Author
One of the most prominent European writers of the 1920s and 1930s, Stefan Zweig (1881-1942) left his native Austria in 1934 following the rise of Nazism, committing suicide in exile in Brazil.
Introducing Game Theory
Why did countries engage in a nuclear arms race? How do we make decisions when we don't have all the information? What makes international environmental cooperation possible?
Game theory is the study of how we make a decision when the outcome of our moves depends on the decisions of someone else. But it's not just about predicting your opponent's next play in a game of chess; conflict and cooperation lie at the heart of game theory, which is useful for understanding behaviour in everything from our social lives to business, global politics to evolutionary theory.
In Introducing Game Theory, economists Ivan and Tuvana Pastine explore this fascinating area, which looks beneath the surface of human behaviour ? calling upon psychology, evolutionary biology, political science and sociology to explain why, when faced with a decision, we sometimes cooperate, sometimes clash, and sometimes act in a way that seems completely random.
Stylishly brought to life by regular Guardian illustrator Tom Humberstone, the book takes readers on a tour of the key ideas and thinkers, and puts you into a series of games that provide a new perspective on the world we live in.
About the Authors
Dr Ivan and Dr Tuvana Pastine are American and Turkish university lecturers working in Ireland. They specialize in applications of game theory and have published jointly and separately on a wide variety of fields, analyzing coordinating advertising and price dynamics, political campaign financing, affirmative action in education, sovereign default, speculative attacks, labour migration and international trade.
Tom Humberstone is a comics artist and illustrator. He is the editor and publisher of UK comics anthology Solipsistic Pop and former cartoonist for New Statesman. His illustration clients include the Guardian, VICE, the Independent, Stylist, OUP, and many more.
A Game Of Chance
The second in the series featuring FBI Special Agent Dana Whitestone finds a sadistic killer playing a deadly game of chance on the streets of New York
A criminal mastermind is carrying out a deadly game of murder on the streets of New York. Following the rules of chess he moves his victims around the city, leaving his sinister calling cards at each blood-soaked crime scene. But as the body count mounts, the New York police force is no nearer to catching this sadistic killer. Expert profiler FBI Special Agent Dana Whitestone is brought in to help. Still bruised from her encounter with The Cleveland Slasher, Dana, and her partner Jeremy Brown, soon become embroiled in a macabre game of cat and mouse as they try to hunt down this highly intelligent but utterly ruthless murderer before he claims his next victim. And then they realize they might be up against not one killer but two-and all hell breaks loose.
A Beginners Book Of Chess
In placing this little volume before the public we hope to offer a "Beginners Book of Chess" that will in a clear and concise manner explain the elements of our Royal Game.
As to the arrangement of the text, the movement of each of the pieces is first given and this text is followed by a printed diagram illustrating this power in action; immediately following are general observations founded on the experience of masters and students of the theory of the game.
We have drawn freely from Steinitz and other recognized authorities on the game for many of the definitions and deductions quoted.
We have included a generous number of illustrating diagrams and we believe they will be found exceedingly helpful to the beginner, who is first given an abstract statement followed by a concrete example in the accompanying diagram.
In learning the game nothing of course can quite equal personal teaching wherein the scholar and teacher meet and immediate play and instructions are joined in the lesson. The student is urged, if desirous of substantial improvement in play, to play regularly and with players stronger than himself.
-WM. F. DRUEKE & CO., Grand Rapids, Mich.
Player Of Games
The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game ...a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.
About the Author
Iain Banks came to widespread and controversial public notice with the publication of his first novel, The Wasp Factory, in 1984. He has since gained enormous popular and critical acclaim for both his mainstream and his science fiction novels.
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